3D Audio Reaches New Dimensions in Ground Breaking Music Based VR Game

Macy Gray Producer Darryl Swann and 3D Audio Pioneer Roy Salguero Explain How

Macy Gray Producer Darryl Swann in Studio

​​Moshpit XR Studios, a virtual-reality gaming studio is pushing the envelope for the ultimate 3D Audio solution for their upcoming VR concert RPG & artist-release platform named “Moshpit-VR”.

Moshpit XR Studios COO, Music and Co-Creative lead Darryl Swann says, “Historically speaking, audio has been treated as sort of an afterthought as the visual aspects of media have been well served.  The irony though is that audio can exist without visuals, but visuals with no audio can be offsetting.”

Video game audio has come a long way since the simple bleeps of first generation 2D titles, but as immersive technologies continue to evolve, namely VR, once again audio is lagging a bit behind visuals as HMD optics advance rapidly.  Many companies, both large and startup are working on creating the ultimate 3D Audio solution, one that is both realistically-immersive, and intuitive to program.

Historically speaking, audio has been treated as sort of an afterthought as the visual aspects of media have been well served.

DARRYL SWANN

COO MOSHPIT XR STUDIOS

Swann, and 3D Audio Lead Roy Salguero recall limitations while utilizing stock dev-environment audio-engines while developing the soon to be released initial version of Moshpit-VR.  Swann, who comes from a stereophonic, record-producing and mixing background, took for granted the intuitive and clean GUI’s of well-established digital-audio-workstations, and found stock game dev-environment audio-engine-GUI’s cumbersome and less intuitive as he and Salguero initiated programming the 3D Audio for Moshpit.

Many VR developers turn to well-established, traditional game-audio plugins for added audio control, then apply various 3D Audio solutions through these plugs, but there are notable developments bubbling in the 3D Audio space.  Microsoft is developing a cutting edge 3D Audio solution that could change the immersive-audio paradigm.

Since Moshpit is a concert-based game & platform, realistic immersive audio is key for emulating ear-shattering overlapping reflections on stage, and unique audio obstructions and occlusion while backstage at concert arenas.  Moshpit XR Studios is working diligently to set a precedent for what a VR concert-game truly sounds and looks like. “The Microsoft solution is very exciting as they approach immersive audio from a new angle, and is computationally less-expensive than existing solutions.  We aim for Moshpit to be the Poster-Child for ultimate immersive audio. Also, as 3D Audio evolves, Records will begin to be mixed in 3D (not to be confused with “Surround”) , 3D Audio:  An imaginary spherical space instead of current 180-degree panoramic Stereo; just like how “Stereo” supplanted “Mono” between 1930 and 1950….mark my words, 3D Audio Records are inevitable, able to be enjoyed through any existing stereo headphones, and eventually through non-headphone ambient systems employing psycho-acoustics for X,Y,Z positionality in an open space” says Swann.

Moshpit XR Studios is releasing a free, initial version of Moshpit this Christmas 2018. This initial release will provide users a playable demonstration of Moshpit’s game platform and technology while exposing them to various environments and gameplay while the full online platform is being developed and released in 2020.

About Moshpit Studios

Los Angeles based Moshpit XR Studios is becoming a leader in the electronic-entertainment software industry. Established in 2016, Moshpit XR Studios specializes in development of content for emerging immersive platforms including virtual-reality, augmented-reality and 3D Audio. Under the direction of a talented team of partners, Moshpit XR Studios’ first VR offering is poised for release and is setting benchmarks in the industry.  For more information please visit http://MoshpitXRStudios.com.

Source: Moshpit XR Studios


Categories: Video Games

Tags: concert, music, video games, virtual reality, VR gaming


Additional Images

Macy Gray Producer Darryl Swann in Studio Roy Salguero

Los Angeles Based VR Game Developer Forms Strategic Partnership With New Mocap Technology Leader

PRESS RELEASE UPDATED: OCT 8, 2018 10:00 PDT

Ari Karczag Headshot

Moshpit XR Studios, a virtual reality gaming studio, recently joined forces with Ari Karczag of Noitom International, Inc. The business relationship was established to leverage new motion capture (mocap) technology provided by Noitom for use in Moshpit XR Studios’ first VR release, Moshpit.

Moshpit is a virtual-reality game/platform set within rock concert tours where the player is on-stage at huge performance venues and able to view bands’ performances up close. “We wanted to push the limits of realism of an in-game concert making the in-game band perform like a real band. That goal couldn’t be achieved without great performance capture methodology,” said Ans Shabbir, Game Director of Moshpit. “Moshpit’s band performance had its challenges as we wanted to capture every detail down to the individual fingers of the performer as well as wanting to give Mocap-actors the freedom to move around like real performers on a huge stage. Conventional mocap stages were not well suited for our needs because of the small area as well as high costs. We needed an innovative and cost-effective solution which Noitom provided with their Perception Neuron system.”

COO Darryl Swann researched mocap studios in Los Angeles for the Perception Neuron system. Darryl eventually came across the name of Ari Karczag, who had been testing the Noitom system after recent completion of a successful Kickstarter campaign.

I always enjoy working on projects that push the boundaries of technology and performance, and that’s exactly what Darryl and his team are doing at Moshpit XR Studios

ARI KARCZAG

“For Moshpit, all of the motion capture was done inertially using the Perception Neuron motion capture suits,” explained Karczag.  “We learned a lot executing mocap for Moshpit. Moshpit’s fast pace and music based performances not only tested our technology to its extreme to reveal the limitations of the technology, but also forced us to be more creative; e.g. we discovered that when a drummer’s wrists whip very fast to hit the drums, it exceeds the ability for the sensor data to navigate. In order to capture clean data on the front end, the drummer had to lock his wrist, making his forearm and hand one solid object to strike the drum kits.”

“The recent advances in mocap technology combined with Ari’s ingenuity allowed Moshpit XR Studios to acquire significant mocap value for a fraction of the cost,” said Swann. “This innovative technology ensures Moshpit will continue to push the envelope in achieving high-end, cost-effective development.”

“I always enjoy working on projects that push the boundaries of technology and performance, and that’s exactly what Darryl and his team are doing at Moshpit XR Studios.” said Karczag.

Moshpit XR Studios is expected to release the Freemium form of Moshpit this Christmas 2018. This initial release will provide users with a playable demonstration of Moshpit’s game platform and technology while exposing them to adventure, varied environments and gameplay activities.

About Moshpit Studios

Los Angeles based Moshpit XR Studios is quickly becoming a leader in the electronic-entertainment software industry. Established in 2016, Moshpit XR Studios specializes in the development of content for emerging immersive platforms including virtual-reality, augmented-reality and 3D-audio. Under the direction of a talented team of partners, Moshpit XR Studios’ first VR product is poised for release and is setting benchmarks in the industry.  For more information please visit http://MoshpitXRStudios.com.

Source: Moshpit XR Studios


Categories: Video Games

Tags: concert, music, video games, virtual reality, VR gaming


Additional Images

Ari Karczag Headshot Ari Karczag working in a motion capture session  Ari Karczag giving a helping hand at mocap sessionAri Karczag & Darryl Swann in Mocap Session for Moshpit

Grammy Award-Winning Producer Launches VR Game Studio With Intentions to Expand the Music Industry Model

Darryl Swann in front of mixing console.

PRESS RELEASE SEP 11, 2018 07:08 PDT

Darryl Swann Record Producer
Darryl Swann Record Producer

Moshpit XR Studios, a new Virtual-Reality game studio, was recently founded by Grammy Award-Winning producer Darryl Swann. Under Swann’s direction, Moshpit XR Studios first VR release, Moshpit, is set to serve as a VR music platform allowing artists, bands and DJ’s to be discovered by millions of fans.

Moshpit, a Virtual-Reality 3D-audio music-based video game, was conceived by Swann in the late 90s as the game-console market ramped up, and was in talks with many game developers including Sam Houser of Rock Star Games.

“For two decades, we’ve seen a steady decline of an antiquated music industry business-model, and I am motivated to contribute in growing the model by developing a compelling and innovative opportunity for artists to get discovered by, and connect with fans thru the Moshpit platform” said Swann. “As technology has evolved since the late 1990’s, Moshpit has turned into something much bigger than my original vision of a simple RPG music game. It’s now an action-adventure music-discovery platform wrapped up in an entertaining VR experience.”

“Utilizing Darryl’s music industry expertise and connections, with Moshpit, artists will now have a creative venue from which to present their talent to new audiences around the world.”

JEFF ROBERTS, CCO / CMO

“Utilizing Darryl’s music industry expertise and connections, with Moshpit, artists will now have a creative venue from which to present their talent to new audiences around the world.” explained Jeff Roberts, CCO/CMO of Moshpit XR Studios. “YouTube is no longer the only alternative in town and we are excited about the opportunities this will create within both the VR and music industries for artists, fans and gamers alike.”

Swann’s experience includes writing with and producing Macy Gray, working side-by-side record producers Rick Rubin and Will-I-Am of the Black-Eyed-Peas, among many others.

Moshpit XR Studios is expected to release the Freemium form of Moshpit this Christmas 2018. This initial release will provide users a playable demonstration of Moshpit’s game platform and technology, while exposing them to various environments, gameplay and precedent-setting character counts.

About Moshpit XR Studios

Los Angeles based Moshpit XR Studios is quickly becoming an innovator in the electronic-entertainment software industry. Established in 2016, Moshpit XR Studios specializes in the development of content for emerging immersive platforms including virtual-reality, augmented-reality and 3D-audio. Under the direction of a talented team of partners, Moshpit XR Studios’ first VR release will be available this December and is setting benchmarks for technical achievement.  For more information please visit MoshpitXRStudios.com

New VR Gaming Studio Develops Software to Successfully Surpass 6,500 Characters in a VR Game

NEWS PROVIDED BY
Moshpit XR Studios
Aug 20, 2018, 10:00 ET

LOS ANGELES, Aug. 20, 2018 /PRNewswire/ — Moshpit XR Studios, a new virtual reality game development company, has developed proprietary technological methods to far surpass the low-number character limit found in VR games without crashing or impeding on the scene.

The technology developed by Moshpit’s partner and CTO Ans Shabbir allows for more than 6,500 simultaneous fully articulating 3D characters in a given environment. While this technology was developed specifically for Moshpit XR Studios’ first planned VR release Moshpit, a virtual-reality, 3D-audio music video game, the future applications are limitless.

“Ultimately to be immersive and realistic, Moshpit needed large crowds as many of the environments are concerts,” said Ans. “The standard pipeline used for real-time characters would not support the character count we needed because of how much computationally expensive each character gets. I knew we had to develop something to make each character less expensive so that the most detailed and realistic crowd could be generated through thousands of individual 3D figures. We were able to do just that in a way that is seamless to players in both this initial and future releases.”

Under Ans’ programming direction, Moshpit XR Studios developed proprietary technological methods to far exceed the number of characters in a VR environment by taking a unique approach where the crowd is animated through motion capture data but there are no “bones” in the characters. “I created an entirely new pipeline through which characters’ vertices are driven by textures generated from the Mocap animation data of real actors. Hence, using vertex animation and mesh instancing inside the engine makes this crowd work in VR, even on consumer-grade hardware,” further explained Ans.

“Ans is a VR coding innovator; this is just the beginning of exciting things to come. His passion and unwillingness to accept ‘impossible’ are what made our huge VR concert crowds a reality,” said Darryl Swann, Moshpit COO and creative director. “He approached this challenge utilizing a creative combo of techniques and technologies which already existed but had never been utilized in such a way. Hence, total count far surpasses what others have been able to accomplish with VR characters.”

Moshpit XR Studios is expected to release the Freemium form of Moshpit this December. This initial release will provide users a playable demonstration of Moshpit’s game platform and technology during which a much expanded, commercial version is currently being developed.

About Moshpit Studios

Los Angeles-based Moshpit XR Studios is quickly becoming an innovator in the electronic-entertainment software industry. Established in 2016, Moshpit XR Studios specializes in the development of content for emerging immersive platforms including virtual-reality, augmented-reality and 3D audio. Under the direction of a talented team of partners, Moshpit XR Studios’ first VR release is about to hit the market and is already setting benchmarks in the industry by surpassing 6,500 characters in a VR environment.

Media Contact:
Jeff Roberts
Phone: 818-298-1216
Email: info@moshpitxrstudios.com