Grammy Award-Winning Producer Launches VR Game Studio With Intentions to Expand the Music Industry Model

Darryl Swann in front of mixing console.

PRESS RELEASE SEP 11, 2018 07:08 PDT

Darryl Swann Record Producer
Darryl Swann Record Producer

Moshpit XR Studios, a new Virtual-Reality game studio, was recently founded by Grammy Award-Winning producer Darryl Swann. Under Swann’s direction, Moshpit XR Studios first VR release, Moshpit, is set to serve as a VR music platform allowing artists, bands and DJ’s to be discovered by millions of fans.

Moshpit, a Virtual-Reality 3D-audio music-based video game, was conceived by Swann in the late 90s as the game-console market ramped up, and was in talks with many game developers including Sam Houser of Rock Star Games.

“For two decades, we’ve seen a steady decline of an antiquated music industry business-model, and I am motivated to contribute in growing the model by developing a compelling and innovative opportunity for artists to get discovered by, and connect with fans thru the Moshpit platform” said Swann. “As technology has evolved since the late 1990’s, Moshpit has turned into something much bigger than my original vision of a simple RPG music game. It’s now an action-adventure music-discovery platform wrapped up in an entertaining VR experience.”

“Utilizing Darryl’s music industry expertise and connections, with Moshpit, artists will now have a creative venue from which to present their talent to new audiences around the world.”

JEFF ROBERTS, CCO / CMO

“Utilizing Darryl’s music industry expertise and connections, with Moshpit, artists will now have a creative venue from which to present their talent to new audiences around the world.” explained Jeff Roberts, CCO/CMO of Moshpit XR Studios. “YouTube is no longer the only alternative in town and we are excited about the opportunities this will create within both the VR and music industries for artists, fans and gamers alike.”

Swann’s experience includes writing with and producing Macy Gray, working side-by-side record producers Rick Rubin and Will-I-Am of the Black-Eyed-Peas, among many others.

Moshpit XR Studios is expected to release the Freemium form of Moshpit this Christmas 2018. This initial release will provide users a playable demonstration of Moshpit’s game platform and technology, while exposing them to various environments, gameplay and precedent-setting character counts.

About Moshpit XR Studios

Los Angeles based Moshpit XR Studios is quickly becoming an innovator in the electronic-entertainment software industry. Established in 2016, Moshpit XR Studios specializes in the development of content for emerging immersive platforms including virtual-reality, augmented-reality and 3D-audio. Under the direction of a talented team of partners, Moshpit XR Studios’ first VR release will be available this December and is setting benchmarks for technical achievement.  For more information please visit MoshpitXRStudios.com

New VR Gaming Studio Develops Software to Successfully Surpass 6,500 Characters in a VR Game

NEWS PROVIDED BY
Moshpit XR Studios
Aug 20, 2018, 10:00 ET

LOS ANGELES, Aug. 20, 2018 /PRNewswire/ — Moshpit XR Studios, a new virtual reality game development company, has developed proprietary technological methods to far surpass the low-number character limit found in VR games without crashing or impeding on the scene.

The technology developed by Moshpit’s partner and CTO Ans Shabbir allows for more than 6,500 simultaneous fully articulating 3D characters in a given environment. While this technology was developed specifically for Moshpit XR Studios’ first planned VR release Moshpit, a virtual-reality, 3D-audio music video game, the future applications are limitless.

“Ultimately to be immersive and realistic, Moshpit needed large crowds as many of the environments are concerts,” said Ans. “The standard pipeline used for real-time characters would not support the character count we needed because of how much computationally expensive each character gets. I knew we had to develop something to make each character less expensive so that the most detailed and realistic crowd could be generated through thousands of individual 3D figures. We were able to do just that in a way that is seamless to players in both this initial and future releases.”

Under Ans’ programming direction, Moshpit XR Studios developed proprietary technological methods to far exceed the number of characters in a VR environment by taking a unique approach where the crowd is animated through motion capture data but there are no “bones” in the characters. “I created an entirely new pipeline through which characters’ vertices are driven by textures generated from the Mocap animation data of real actors. Hence, using vertex animation and mesh instancing inside the engine makes this crowd work in VR, even on consumer-grade hardware,” further explained Ans.

“Ans is a VR coding innovator; this is just the beginning of exciting things to come. His passion and unwillingness to accept ‘impossible’ are what made our huge VR concert crowds a reality,” said Darryl Swann, Moshpit COO and creative director. “He approached this challenge utilizing a creative combo of techniques and technologies which already existed but had never been utilized in such a way. Hence, total count far surpasses what others have been able to accomplish with VR characters.”

Moshpit XR Studios is expected to release the Freemium form of Moshpit this December. This initial release will provide users a playable demonstration of Moshpit’s game platform and technology during which a much expanded, commercial version is currently being developed.

About Moshpit Studios

Los Angeles-based Moshpit XR Studios is quickly becoming an innovator in the electronic-entertainment software industry. Established in 2016, Moshpit XR Studios specializes in the development of content for emerging immersive platforms including virtual-reality, augmented-reality and 3D audio. Under the direction of a talented team of partners, Moshpit XR Studios’ first VR release is about to hit the market and is already setting benchmarks in the industry by surpassing 6,500 characters in a VR environment.

Media Contact:
Jeff Roberts
Phone: 818-298-1216
Email: info@moshpitxrstudios.com